10 second parallax animation exercise.
Much as the title suggests, this was a short exercise in creating depth within a 2D environment. I know this isn't strictly Game Design stuff, but just think about where traditional animations could come in handy with cutscenes, hand-drawn sprites etc. Not to mention the drawing skills you could acquire by drawing something so many times.
Here is the result of my animation work. Obviously it isn't focussing on anatomy or detail, but just the illusion of depth using parallax techniques.
Character Concepting.
The second project, this time closer to game design type stuff. I was to join with a partner and we were to create some character concepts for a hypothetical video game.
We took a simple idea of a not so distant-futuristic FPS, pretty generic and easy to start with.
The second project, this time closer to game design type stuff. I was to join with a partner and we were to create some character concepts for a hypothetical video game.
We took a simple idea of a not so distant-futuristic FPS, pretty generic and easy to start with.
Introduction to Maya
Yes, finally some 3D work. This time we were assigned (no group work this time) to conceptualise another object for our hypothetical game, and model it using Maya.
My head went straight to some older designs I had laying around, mostly of some rush units I half-designed a while back. After some idea throwing and doodling I came up with a dropship design I liked quite a bit, so I decided to get to work on it.
Having had plenty of 3D experience in the past, my main focus was getting used to the tools in Maya rather than re-learning topology techniques and such, and this dropship was the perfect opportunity to do it with.
Yes, finally some 3D work. This time we were assigned (no group work this time) to conceptualise another object for our hypothetical game, and model it using Maya.
My head went straight to some older designs I had laying around, mostly of some rush units I half-designed a while back. After some idea throwing and doodling I came up with a dropship design I liked quite a bit, so I decided to get to work on it.
Having had plenty of 3D experience in the past, my main focus was getting used to the tools in Maya rather than re-learning topology techniques and such, and this dropship was the perfect opportunity to do it with.

This is the basic design work that went into the concept, the method was pretty simple. Start with sketchy thumbnails, work my way up to a final design and violla, I have a dropship.
And here is the final product.
Architectural Re-imagining
And now we're onto my current project, this time a 3-week project as opposed to the previous 1-week projects. I am to take an architectural form that has some significance to me, and re-design it in any way I like.
I took the windmill outside my house, and decided to fantasy-ise it. This is still the first weekend of the project so I havent much to show of it, but here is what currently exists:
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| Quick rough concept |
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| Getting better with Maya now. |
Well ta-ta till next time folks.



